The Expanded Psionics Handbook () by Bruce Cordell was a considerable reworking of the Psionics Handbook for 3rd edition D&D. The Expanded Psionics Handbook gives you everything you need to See Monsters as Races, page of the Dungeon Master’s Guide. Expanded Psionic Handbook Review The new races are Maenads (D&D Vulcans), Dromites (First Man in the Moon), Elan (Born .. The good news is that they’ve all been updated to standards and we have a good.

Author: Zolozragore Kigakree
Country: Costa Rica
Language: English (Spanish)
Genre: Business
Published (Last): 1 July 2011
Pages: 259
PDF File Size: 8.9 Mb
ePub File Size: 18.33 Mb
ISBN: 921-5-77388-151-9
Downloads: 27514
Price: Free* [*Free Regsitration Required]
Uploader: Aralrajas

Your character’s mind is an infinite metaphorical plane, where all things are possible.

Follow the Author

It may be that all characters have within them the potential for harnessing the energy of the mind, but only those who succeed in tapping into that potential can become psionic characters. A psionic character knows the mental pathways that lead to amazing edifices of thought and energy.

The Expanded Psionics Handbook gives you everything you need to create and play psionic characters, handbooi psionic races, classes, skills and feats, powers, items, monsters, spells, and deities. Our sneak peek offers just a sampling:. After you roll your ability scores and before you write them on your character sheet, choose your character’s race.

At the same time, you’ll want to expanced his or her class, since race affects how well a character can do in each class. Once you know your character’s race and class, assign your ability score rolls to particular abilities, alter those abilities according to race see Table Racial Ability Adjustmentsand continue detailing your character.

  BUCKETHEAD LESSON PDF

Dromite, elan, half-giant, maenad, xeph left to right.

Find your character’s race on Table If your character has a racial level adjustment, add that number to the character’s class level and racial Hit Dice in the case of a thri-kreen character to determine the character’s expandeed character level ECL. Apply the ability adjustments given on Table to your character’s ability scores. If these changes raise your score above 18 or below 3, that’s okay, except in the case of Intelligence, which does not go below 3 for characters.

If your githzerai character would have an adjusted Intelligence of 1 or 2, make it 3 instead. In addition, Table gives each race’s favored class and automatic languages.

A character’s favored class doesn’t count against him or her when determining experience point penalties for multiclassing see XP for Multiclass Characters, page 60 of the Player’s Handbook. Some of the favored classes on Table are psionic classes, presented in Chapter 2 of this book.

All characters know how to speak Common, and many races speak racial psionifs as well.

Smart characters those with an Intelligence bonus speak additional languages, one extra language per point of bonus. Select your character’s bonus languages if any from the lists found in each race’s Racial Traits summary.

Expanded Psionics Handbook – Rulebooks – D&D Tools

Unless your character is a barbarian, he or she can read and write all the languages he or she speaks. Many of the races described in this chapter have psi-like expanfed, which function much like spell-like abilities. For an explanation of how psi-like abilities work, see page Duergar, githyanki, githzerai, thri-kreen left to right. Cordell Your character’s mind is an infinite metaphorical plane, where all things are possible.

  EUROTHERM 2408 PDF

Our sneak peek offers just a sampling: Races Choosing a Race After you roll your ability scores and before you psioics them on your character sheet, choose your character’s race. Racial Characteristics Your character’s race determines some of his or her qualities.

Expanded Psionics Handbook

Race Adjustments Find your character’s race on Table Psi-Like Abilities Many of the races described in this chapter have psi-like abilities, which function much like spell-like abilities. Races from Chapter 2: Classes from Chapter 3: Skills and Feats from Chapter 5: Powers from Chapter 8: Racial Ability Adjustments Race. Fortress of the Yuan-Ti. Expedition to the Ruins of Greyhawk.

The Scouring of the Land. This Month’s Dragon Magazine. Terms of Use – Privacy Statement.